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Magic the Gathering - Flaming Death

Earthbind
One Red -- Enchant Creature -- Deal two damage to flying creatures and remove flight

Earthbind
One Red -- Enchant Creature -- Deal two damage to flying creatures and remove flight

Earthbind
One Red -- Enchant Creature -- Deal two damage to flying creatures and remove flight

Flaming Sword
One Red, One any -- Enchant Creature -- Flash (Can play any time you can play an instant) Target Creature gets +1/+0 and first strike

Tremor
One Red -- Sorcery -- Deals one damage to each creature without flying

Tremor
One Red -- Sorcery -- Deals one damage to each creature without flying

Wall of Stone
Two Red, One any -- Summon Wall -- 0/8

Wall of Stone
Two Red, One any -- Summon Wall -- 0/8

Lightning Bolt
One Red -- Instant -- Deal 3 damage to target creature or player

Lightning Bolt
One Red -- Instant -- Deal 3 damage to target creature or player

Lightning Bolt
One Red -- Instant -- Deal 3 damage to target creature or player

Disintegrate
One Red + X Any -- Sorcery -- Deal X damage to target creature or player. If target dies, it is removed from the game

Disintegrate
One Red + X Any -- Sorcery -- Deal X damage to target creature or player. If target dies, it is removed from the game

Disintegrate
One Red + X Any -- Sorcery -- Deal X damage to target creature or player. If target dies, it is removed from the game

Fireball
One Red + X Any -- Sorcery -- Deal X damage split evenly over any number of creatures. Pay 1 extra mana for each target beyond the first.

Fireball
One Red + X Any -- Sorcery -- Deal X damage split evenly over any number of creatures. Pay 1 extra mana for each target beyond the first.

Fireball
One Red + X Any -- Sorcery -- Deal X damage split evenly over any number of creatures. Pay 1 extra mana for each target beyond the first.

Blaze
One Red + X Any -- Sorcery -- Deal X damage to target creature or player.

Blaze
One Red + X Any -- Sorcery -- Deal X damage to target creature or player.

Sabertooth Wyvern
One Red, Four any -- Summon Drake -- 3/2 Flying, First Strike

Sabertooth Wyvern
One Red, Four any -- Summon Drake -- 3/2 Flying, First Strike

Dragon Whelp
Two Red, Two any -- Summon Dragon -- 2/3 Flying, One Red: +1/+0 until end of turn. Bury dragon at end of turn if more than 3 red is spent this way.

Dragon Whelp
Two Red, Two any -- Summon Dragon -- 2/3 Flying, One Red: +1/+0 until end of turn. Bury dragon at end of turn if more than 3 red is spent this way.

Dragon Whelp
Two Red, Two any -- Summon Dragon -- 2/3 Flying, One Red: +1/+0 until end of turn. Bury dragon at end of turn if more than 3 red is spent this way.

Dragon Whelp
Two Red, Two any -- Summon Dragon -- 2/3 Flying, One Red: +1/+0 until end of turn. Bury dragon at end of turn if more than 3 red is spent this way.

Bird Maiden
One Red, Two any -- Summon Bird Maiden -- 1/2 Flying

Bird Maiden
One Red, Two any -- Summon Bird Maiden -- 1/2 Flying

Bird Maiden
One Red, Two any -- Summon Bird Maiden -- 1/2 Flying

Bird Maiden
One Red, Two any -- Summon Bird Maiden -- 1/2 Flying

Goblin Balloon Brigade
One Red -- Summon Goblins -- 1/1, One Red: Gains flying until end of turn

Goblin Balloon Brigade
One Red -- Summon Goblins -- 1/1, One Red: Gains flying until end of turn

Shard Phoenix
One Red, Four Any -- Summon Phoenix -- 2/2 Flying, Three Red: Put Shard Phoenix into your hand from graveyard -- only good during upkeep.

Shard Phoenix
One Red, Four Any -- Summon Phoenix -- 2/2 Flying, Three Red: Put Shard Phoenix into your hand from graveyard -- only good during upkeep.

Roc of Kher Ridges
One Red, Three Any -- Summon Roc -- 3/3 Flying

Avatar of Fury
Two Red, Six Any -- Creature -- Avatar -- 6/6 Flying -- One Red: +1/+0 until end of turn. If any opponent controls 7 or more lands, avatar of fury costs 6 less to play

Shattering Pulse
One Red, One Any -- Instant -- (Buyback 3) -- Destroy target artifact

Dancing Scimitar
Four Any -- Artifact Creature -- 1/5 Flying

Dwarven Hold
Land -- Comes into play tapped. If you don't untap it, add a storage counter. Tap: Remove any number of storage counters to add that many red mana.

Rolling Thunder
Two Red, X Any -- Sorcery -- Deal X damage divided any way you choose among targets

Lava Burst
One Red, X Any -- Sorcery -- Deal X damage to target creature or player -- can't be prevented or redirected

Sol Ring
One Any -- Artifact -- Tap: Add 2 colorless mana

Fork
Two Red -- Sorcery -- Copy any sorcery or instant spell just cast

Earthquake
One Red, X Any -- Sorcery -- Deal X damage to each player and each creature without flying

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

Mountain
Land -- Tap: Add One Red to mana pool

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